[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"games":3},{"games":4,"pagination":61},[5,42],{"id":6,"slug":7,"title":8,"description":9,"shortDesc":10,"thumbnailUrl":11,"bannerUrl":12,"gameUrl":13,"version":14,"isPublished":15,"isFeatured":16,"viewCount":17,"tags":18,"vrModes":22,"platforms":26,"createdAt":31,"updatedAt":32,"filesUploadedAt":33,"developerId":34,"pendingChanges":12,"reviewStatus":35,"developer":36,"_count":39},"1b571065-cd40-4dc7-999b-74f0f16a782e","rebound","Rebound","**Rebound** is a browser-based table-tennis game built on WebXR. It's a fast, minimal arcade take on ping pong. A clean geometric arena, a neon palette, and an original soundtrack that runs entirely in the browser with nothing to download. It's the WebXR successor to the Konterball, the classic WebVR game studio [WILD](https:\u002F\u002Fwild.as\u002F) built for Google's Creative Lab as a Chrome Experiment to show off in-browser VR in 2016. Rebound rebuilds it for today's headsets and browsers.\n\nWhat sets it apart is reach and feel. The same link plays everywhere: VR headsets (Quest, Index, Vive, Rift), AR passthrough, a desktop with a mouse, or a phone you tilt to aim. In VR the paddle tracks your controller or bare hand 1:1. There's no button to press, you physically meet the ball or you can switch to gaze aiming for a hands-free game. Two-player matches run in real time over a peer-to-peer connection joined with a five-letter room code: no lobbies, no sign-up, no matchmaking. There's also a single-player survival mode where the rally speeds up the longer you keep it alive.\n\nIt's made for pick-up-and-play sessions and for showing people what the web can do without an app store in the way. If you own a headset and want a zero-friction game to hand a friend, you're a desktop player curious about WebXR, or you just want a quick neon rally on your phone, Rebound is built for you.\n\n## How to play\n\n### VR & AR\n\n- Your hand\u002Fcontroller is the paddle - move and swing your paddle to meet the ball. Contact is physical, there's no button to swing.\n- Gaze mode - prefer hands-free? Pick Gaze and the paddle follows wherever you look on the table.\n- Menus - look at a button (Restart \u002F Exit) and hold your gaze on it for a moment to select.\n- Reset pose - tap the reset-pose button if the table drifts off-center.\n\n### Desktop\n\n- Mouse - move the paddle across your half of the table.\n- Click - lock the pointer for free, continuous aiming (click again \u002F Esc to release).\n- R - toggle the hidden rainbow mode.\n- Pick Play on desktop on the start screen.\n\n### Mobile \u002F touch\n\n- Tilt & turn your phone - look around the arena; the paddle aims along your view (magic-window mode).\n- Tap - select buttons on the menu and end-of-match screens.\n\n## Tips & strategies\n\n- Position beats swinging. You don't press anything to hit, get the paddle to where the ball will be.\n- Aim with the contact point. Striking off-center, and where your paddle sits relative to the table's center line, angles the return cross-court, use it to send the ball away from your opponent.\n- Beginner trap: reaching late and over-swinging. The return is decided by paddle position and where the ball meets it, not by how hard you swing.\n- Score-chasing. Single-player is survival: 5 lives, and the ball accelerates the longer the rally lasts — keep contacts clean to push your point streak. Multiplayer is first to 11, so mix up placement and work the table edges to force errors.\n\n## Credits\n\nOriginal project by WILD on [github](https:\u002F\u002Fgithub.com\u002Fmadebywild\u002Fkonterball) licensed under MIT\nAudio & Music by [Matthias Hacksteiner \u002F Fifth Music](https:\u002F\u002Ffifth-music.com\u002F)\n\n## What's new\n\n### v1.0.0\n\n- Rebuilt on WebXR (from the original WebVR Konterball)\n- Controller and hand-tracking paddle: the paddle now follows your hand 1:1, and you're placed right at the table.\n- Gaze aiming retained as an optional hands-free control method.\n- Experimental AR passthrough mode.\n- New start menu to choose VR \u002F AR \u002F desktop and your VR control method.\n- Real-time 2-player over the web via peer-to-peer room codes and single-player survival mode.\n- Updated mobile controls","Rebound is a fast, neon table-tennis game for the open web. Play solo survival or real-time 1-on-1 across VR, AR, desktop, and mobile.","\u002Fuploads\u002Fthumbnails\u002Frebound.webp",null,"\u002Fuploads\u002Fgames\u002Frebound\u002Findex.html","1.0.0",true,false,3203,[19,20,21],"action","arcade","sports",[23,24,25],"standing","seated","room-scale",[27,28,29,30],"VR","PC","Mobile","AR","2026-06-24T10:37:16.439Z","2026-06-30T09:16:00.491Z","2026-06-30T08:57:57.220Z","93a84708-3a28-4884-ac56-0420774a62bb","APPROVED",{"id":34,"username":37,"displayName":37,"avatarUrl":38},"dmnshd","\u002Fuploads\u002Favatars\u002F93a84708-3a28-4884-ac56-0420774a62bb.png",{"saves":40,"leaderboards":41,"achievements":40},0,1,{"id":43,"slug":44,"title":45,"description":46,"shortDesc":47,"thumbnailUrl":48,"bannerUrl":12,"gameUrl":49,"version":14,"isPublished":15,"isFeatured":16,"viewCount":50,"tags":51,"vrModes":52,"platforms":53,"createdAt":54,"updatedAt":55,"filesUploadedAt":56,"developerId":34,"pendingChanges":12,"reviewStatus":35,"developer":57,"_count":58},"c0cd7246-6481-4e2d-b45b-263d228809c6","boulderworld","Boulderworld","Climb your way through the different routes in the halls of **Boulderworld**! In this relaxing VR bouldering experience, you're tasked with clearing courses and practicing your climbing skills, hold by hold, in immersive virtual reality. Reach for grips, pull yourself up the wall, and figure out the line that gets you to the top. You can fight for the top of the leaderboards or go at a relaxed pace and simply enjoy the climb.\n\n## How to Play\nBouldering in VR works just like the real thing: you move hand over hand. Reach out to a hold, grab it, and pull your body upward, then reach for the next grip with your other hand. Plan a route up the wall and work it move by move until you reach the watch on your left wrist at any time to see your current stats, and restart your position if you slip or want a cleaner run.\n\n## Tips\n- **Read before you reach.** Look up the wall and pick your line before you start moving. A planned route is faster than improvising mid-climb.\n- **Use your momentum.** Don't hang off your arms, push up from a stable position and let momentum carry your hand to the next hold.\n- **For three stars, cut the dead moves.** Speed comes from an efficient sequence, not frantic grabbing. Every unnecessary reach costs you time.\n- **Rest when you can.** A stable two-hand position lets you reset and line up the next section instead of rushing it.\n\n## Controls\nTrigger \u002F Grab — Grab hold \u002F menu confirmation\nA \u002F X — Restart player position\n\nYou can see your current stats on the watch on your left wrist.\n\n## Development\nThis game was developed in [Wonderland Engine](https:\u002F\u002Fwonderlandengine.com\u002F), the WebXR-focused development platform.\n\n## Credits\n### Development, Game Design, SFX\nFlorian Isikci\n\n### 3D Modeling, Art, Game Design, Level Design, UI Design\nSophia Schreiter","Hang your way through different bouldering halls.","\u002Fuploads\u002Fthumbnails\u002Fboulderworld.webp","\u002Fuploads\u002Fgames\u002Fboulderworld\u002Findex.html",264348,[21],[23],[27],"2026-03-17T02:59:07.795Z","2026-07-20T16:34:00.107Z","2026-07-20T16:34:00.106Z",{"id":34,"username":37,"displayName":37,"avatarUrl":38},{"saves":40,"leaderboards":59,"achievements":60},10,3,{"page":41,"limit":62,"total":63,"pages":41},20,2]