Games

Archery Dungeon

Built bydmnshddmnshd· Published on dmnshd.gg ·v1.0.0
VRstanding
Archery DungeonArchery Dungeon
dmnshd.gg
actionshooterarchery 105683/17/2026
5.0

The orc faction has launched an assault on the magical portal leading to your home village, and you are the entire defense. Archery Dungeon is wave-defense archery game for Meta Quest in your browser: orcs pour toward the portal, your bow is the only thing between them and home, and the question is never if you'll be overrun, it's how long you hold and how clean your shooting stays under pressure.

The scoring has teeth. Each orc awards points based on where you hit it and a running combo multiplies everything until you miss. One loose arrow into the dirt and the combo is gone. That single rule changes how the game feels: late in a wave, with orcs closing and your multiplier fat, every draw becomes a small negotiation between greed and discipline. High leaderboard runs aren't sprayed, but built with precision.

Between assaults, spend your points on new bows in the shop and get back on the line.

How to Play

Thumbstick - Menu/shop navigation A / X - Menu confirmation button Right Trigger - Press to draw bow / Release to shoot arrow, menu confirmation

Pull the bow's string to aim and release it to shoot the arrow at the enemies. Each enemy awards a certain amount of points, depending on where they were hit and if the user has a combo running. Missing shots interrupts the combo, so watch out! To support the developers, purchase new bows!

Tips

  • The combo is the score. Don't take low-percentage shots when your multiplier is running: a skipped shot costs nothing, a miss costs everything.
  • Closest threat first. A far orc is points and a near orc is damage. Drop whatever is about to reach the portal, then go back to farming the back line.
  • Aim for the valuable hits when it's safe. Precision pays more per arrow. Try aiming for the head.
  • Find a rhythm. Draw, loose, reacquire. Panic-shooting feeds the miss counter, cadence keeps waves manageable even when it gets crowded.

Development

This game was developed in Wonderland Engine, the WebXR focused development platform.

Credits

development, design, sounds

Darius Patzner

supporting development, technical art, leaderboards

Florian Isikci

logo

Lionel Hale

engine development, in-game store development

Jonathan Hale

Additional Credits

Sounds

"Portal Sound" from Sergenious "Wave Cleared" Sound from Jobro on Freesound.org "Orc SFX" By Little Robot Sound Factory Models - "Orc War Banner" by jorge_peral is licensed under Creative Commons Attribution. "Magic Portal" by SGTorresJ is licensed under Creative Commons Attribution.

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