Games

Archery Training

Built bydmnshddmnshd· Published on dmnshd.gg ·v1.0.0
VRstanding
Archery TrainingArchery Training
dmnshd.gg
actionshootingarchery 784473/17/2026
5.0

Archery Training is the practice range, distilled: a bow, a quiver, a field of targets, and a worldwide leaderboard that doesn't care about your excuses. No enemies, no waves, no story, just you, your draw, and the question of how consistent your aim really is when every arrow is scored.

That purity is the point. Each target awards points by how close to the center you land, so the game is less about hitting targets and more about the gap between your good shots and your bad ones. Closing that gap is the whole sport. It's the kind of game you load up for five minutes of calm focus, then look up forty minutes later, where you are three places higher on the leaderboard.

Built for Meta Quest in your browser via WebXR: no installs, instant play.

How to Play

Thumbstick - Menu/shop navigation A / X - Menu confirmation button Right Trigger - Press to draw bow / Release to shoot arrow / Confirm menu

Pull the bow string to aim and release it to shoot the arrow at the targets. Each target awards a certain amount of points, depending on how close to the center the arrow hits it:

  • Bullseye (Yellow): 100 Points
  • 2nd ring (Red): 50 Points
  • 3rd ring (Blue): 25 Points
  • 4th ring (White): 10 Points
  • Outer ring (Red): 5 Points

To support the developers, purchase new bows with Tokens in the shop!

Tips

  • Build one anchor point and never move it. Draw to the same spot, cheek, jaw or shoulders, every single time. Consistency is key.
  • Slow is smooth, smooth is fast. A rushed 5-point arrow loses to a deliberate 50. The leaderboard rewards average quality, not volume.
  • Learn the arc. Arrows fly like arrows, not lasers. Give distant targets a touch of elevation and you'll stop dropping shots low.
  • Shoot in sets. Real archers shoot ends of six and rest. Your aim degrades as your arm tires. Pausing is a scoring strategy.

Development

This game was developed in Wonderland Engine, the WebXR focused development platform.

Credits

development, design, logo

Florian Isikci

development, design, sounds

Darius Patzner

in-game store development

Jonathan Hale

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